


He had been replacing weapon and vehicle sounds here and there, so when this engine changeover occurred, he had quite a bit of material to start with. Rodney had started working on the older version, PlanetSide “Next,” towards the tail end of the development of our previous title, Clone Wars Adventures. It was supposed to be a slightly-revised, graphics-upscaled version of regular old PlanetSide, simply called PlanetSide “Next.” However, once a new production team and creative leads were added to the title, it quickly went an entirely new direction, pushing the technology and boundaries of our capability beyond what we thought we could accomplish. PlanetSide 2 almost wasn’t the game it is today. In a very short amount of time (~18 months), it went from pretty much scratch to what it is now, with a lot of new technology created for the project and our ever-growing, proprietary game engine.īelow we’ll list out some of the highlights along the way. PlanetSide 2 was a fun, creative, and challenging game to make. Written by Gary Miranda & Rodney Gates (edited by George Hufnagl)
